Keep your Minecraft clients online, automated, and under control.
Stop babysitting your accounts. Novo Adbot runs each client on the right server, through the right proxy, with the right script attached, and shows you exactly what it is doing. Write code if you want, or snap blocks together if you don't.
| Account | Server | Status | Proxy | Script | Uptime |
|---|---|---|---|---|---|
| quartz_9 | play.hypixel.net | Online | DE-04 · Frankfurt | AutoFish | 4h 12m |
| BasaltRow | donutsmp.net | Connecting | DE-02 · Nuremberg | IdleGuard | — |
| mirlo_afk | mcpvp.club | Online | NL-01 · Amsterdam | QueueKeeper | 11h 47m |
| Tessellate | — | Error | DE-04 · Frankfurt | — | — |
- 20:41:02Connected to play.hypixel.net via DE-04
- 20:41:05Authentication complete
- 20:41:08Running workflow: AutoFish
- 20:42:11Sent command /home afk
- 20:42:38▍
| Account | Server | Status | Proxy | Script | Uptime |
|---|---|---|---|---|---|
| quartz_9 | play.hypixel.net | Online | DE-04 · Frankfurt | AutoFish | 4h 12m |
| BasaltRow | donutsmp.net | Connecting | DE-02 · Nuremberg | IdleGuard | — |
| mirlo_afk | mcpvp.club | Online | NL-01 · Amsterdam | QueueKeeper | 11h 47m |
| Tessellate | — | Error | DE-04 · Frankfurt | — | — |
| feldspar_2 | — | Offline | — | — | — |
Every client, one register.
Add each Minecraft account once, then start and stop clients individually or in bulk. Every session shows its account, server, proxy, script, and uptime.
Automate behavior as code.
Attach a script to any client and let it handle things: log in when it joins, answer chat, come back after a drop. You write against a small async client API with wait and chat built in.
- events
- join · chat · disconnect · timers
- actions
- chat · commands · reconnect · move
- lifecycle
- attach to any client, stop instantly
async def on_join(bot): bot.sleep(3) bot.send_chat("/login ••••••••") bot.set_afk_mode(interval=45) bot.auto_reconnect(True)The same engine, as blocks.
The visual builder compiles to the same automation model as scripts, so nothing is locked to one interface.
- When joined serverplay.hypixel.net
- Wait3 seconds
- Send chat/login ••••••
- Wait30 seconds
- Send chathello
- If disconnected
- Reconnectmax 5 attempts
Proxies as infrastructure.
Add SOCKS or HTTP proxies. Multiple proxies can be used for an account, but you have to approve each one.
- DE-04185.220.101.4:1080FrankfurtHealthy12ms2 accounts
- DE-02194.36.88.21:1080NurembergHealthy19ms1 account
- NL-0145.148.10.77:8080AmsterdamDegraded143ms1 account
- US-0189.187.52.10:1080New YorkDown—0 accounts
Logs that explain failures.
A combined log for every client, filtered by account or level. When something fails you see the error, the reason, and what the script did next.
- 14:02:11quartz_9chat[Server] You caught a Raw Cod.
- 14:01:58BasaltRowinfoConnecting via DE-02 · Nuremberg…
- 14:01:55mirlo_afkinfoQueueKeeper: position 14, ETA 6m
- 14:01:31TessellateerrorAuthentication failed: invalid session
- 14:01:02quartz_9infoAutoFish: recast after 1.8s
- 14:00:44mirlo_afkwarnProxy NL-01 latency above 100ms
From account to running client in four steps.
No server software to install, no per-client config files. The workflow is the same whether you run two accounts or twenty.
- 01
Add your Minecraft account
Sign in with your account once. Novo Adbot stores the session and tracks its authentication state.
- 02
Choose a server and proxy
Point the client at a server and route it through one of your proxies, or connect directly.
- 03
Attach a script
Pick a script or build a block workflow: log in on join, keep a queue alive, fish, guard, idle.
- 04
Start the client
Start it from the dashboard. Watch status, uptime, and logs live; stop or restart at any time.
FAQ
Stop babysitting your accounts.
Set up your first client in minutes: add an account, pick a server, attach a script, and start. One license covers everything: $10 a month, as many accounts as you like.